![]() ![]() Upon the game's release, some players, unfamiliar with the Hindu or Buddhist manjimistakenly believed the shape of the dungeon was a reference to the Nazi swastika. The only treasure behind the other locked door which blocks off the northern arm of the dungeon is, ironically, another key, although the Old Man can also be found beyond this door, with the advice that another sword can obtained from the top of a waterfall. ![]() Three of these doors can be left locked, as there are other routes into the rooms behind them. There are five keys and four locked doors in Level 3. The entrance to the cellar is in a room filled with Darknuts, but the cellar itself contains Keese. The raft is found in a cellar in the southwest of the dungeon. ![]() The dungeon's item, the raftis not needed to access or defeat the boss, so it is possible to reach the Triforce Shard piece without it however, the raft is required to reach Level 4. ![]() The compass is found in a Keese room the map is guarded by Zols. Keese also appear frequently in this dungeon. Level 3 introduces the enemy Darknutwhich is regarded as one of the most difficult to kill in the game. It has a green theme and is located in the far south of the game's map, not far from the Lost Woods. ![]()
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